In 2015–2017, several small CoH2 LAN events suffered disconnections because the game briefly checked in with Relic’s matchmaking servers every 90 seconds. If the internet flickered, the LAN game dropped. Organizers had to run : one for gameplay (VPN LAN) and one for authentication (a tethered 4G line).
Company of Heroes 2 (Steam version) does not natively support traditional offline LAN play, as it relies on Relic's BattleServers.
In 2015–2017, several small CoH2 LAN events suffered disconnections because the game briefly checked in with Relic’s matchmaking servers every 90 seconds. If the internet flickered, the LAN game dropped. Organizers had to run : one for gameplay (VPN LAN) and one for authentication (a tethered 4G line).
Company of Heroes 2 (Steam version) does not natively support traditional offline LAN play, as it relies on Relic's BattleServers.


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