| Parameter | Type | Description | Example | | :--- | :--- | :--- | :--- | | OverCount | int | Total overs per innings (1–50) | 10 | | PowerPlayOvers | int | Mandatory field restriction overs | 2 | | MaxFieldersOutside | int | Max fielders outside 30-yard circle | 4 | | TargetScore | int | 0 = chase target (set dynamically) | 0 | | TieBreaker | string | "SuperOver" / "BowlOut" | "SuperOver" |
The Game Configuration.json file is a structured data document used by cricket games to define how the application behaves at runtime. It typically acts as a bridge between the game's core engine and the user interface or gameplay logic. In most mobile and PC cricket titles, this file includes: Game Configuration.json Cricket League File
"format_rules": "total_teams": 8, "format_type": "ROUND_ROBIN_PLAYOFFS", "matches_per_team": 7, "playoff_spots": 4, "points_system": "win": 2, "loss": 0, "tie": 1, "no_result": 1 , "tie_breaker": "NET_RUN_RATE" , | Parameter | Type | Description | Example
In the context of the popular mobile game Cricket League (developed by Miniclip), a "Game Configuration.json" file typically refers to a core data file used to define gameplay mechanics, player statistics, and environment settings. this file includes: "format_rules": "total_teams": 8