We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.
Collect everything from common consumer-grade finishes to legendary Karambit Dopplers and Dragon Lores .
The Evolution of Item Acquisition: A Case Study of CS:GO Case Clicker and the Unblocked Games Ecosystem
Players click on the screen to generate in-game balance. Sustained "click streaks" often provide multipliers to increase earnings faster.
The game was simple, dangerously so. It was a digital manifestation of gambling without the financial risk—or so Leo told himself. A case sat in the center of the screen. Click to open. Click to open. Click to open.
: Just like in CS:GO, players use their virtual funds to open various case types (e.g., Vanguard, Chroma, or Phoenix). Each case contains randomized weapon skins, knives, or gloves of varying rarity. Inventory Building
Alex started with nothing—just a zero-balance account and a basic "wooden" crate. He clicked. Then he clicked again. Each click earned him a single cent, a meager start for someone dreaming of a Dragon Lore AWP.
: Many versions include additional ways to multiply your skins or currency, such as roulette or coin flips. Important Notes No Real Value
Collect everything from common consumer-grade finishes to legendary Karambit Dopplers and Dragon Lores .
The Evolution of Item Acquisition: A Case Study of CS:GO Case Clicker and the Unblocked Games Ecosystem
Players click on the screen to generate in-game balance. Sustained "click streaks" often provide multipliers to increase earnings faster.
The game was simple, dangerously so. It was a digital manifestation of gambling without the financial risk—or so Leo told himself. A case sat in the center of the screen. Click to open. Click to open. Click to open.
: Just like in CS:GO, players use their virtual funds to open various case types (e.g., Vanguard, Chroma, or Phoenix). Each case contains randomized weapon skins, knives, or gloves of varying rarity. Inventory Building
Alex started with nothing—just a zero-balance account and a basic "wooden" crate. He clicked. Then he clicked again. Each click earned him a single cent, a meager start for someone dreaming of a Dragon Lore AWP.
: Many versions include additional ways to multiply your skins or currency, such as roulette or coin flips. Important Notes No Real Value
In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.
"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED
"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes
"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir
"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch
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@article{wang2023voyager,
title = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
year = {2023},
journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}