local player = game.Players.LocalPlayer local gui = player.PlayerGui:WaitForChild("ScreenGui").ImageLabel local sound = game.Workspace:WaitForChild("JumpscareSound") function triggerJumpscare() gui.Visible = true sound:Play() task.wait(2) -- How long the image stays gui.Visible = false end Use code with caution. Copied to clipboard ⚠️ Important Considerations
Hold down 'S' (walk backward) and right-click your mouse. da hood jumpscare script
-- Assume you have a part or model for your jumpscare local jumpscarePart = game.Workspace.JumpscarePart local player = game
: Set the Size of your ImageLabel to 1, 0, 1, 0 to ensure it covers the entire player's screen. da hood jumpscare script
Forces a frightening image (often a "screamer") onto a target player's screen. Plays a loud, distorted audio file at max volume.
You might think, "I just want to prank my friend." But the consequences are severe.