type Stats = AD: number; AP: number; Armor: number; MRes: number; CritChance: number; CritDamage: number; ; type DamageContext = flatPen: number; percPen: number; flatTrue: number; dmgAmplifiers: number; dmgReductions: number; isCrit?: boolean; ;
The term typically stands for "updated," as these scripts must be constantly revised by developers to bypass Moonton’s latest anti-cheat patches. Core Mechanics