
The game uses in-engine cutscenes with Japanese text overlays. A high-quality patch would on these scenes, plus translate key mission briefing screens.
Furthermore, the enemy variety is staggering. It isn't just a rotation of recolored monsters. The game features the iconic Rogues Gallery of the franchise, from Baltan to Zetton, rendered faithfully. The boss battles are multi-stage affairs that require you to deplete the enemy's "Break Gauge" before they can unleash devastating area-of-effect attacks.
★★★★☆ (4.5/5 — for the translation patch idea )
, the community generally considers the game playable in its original Japanese due to the battle menus already being in English. English Translation Status Current State
The game uses in-engine cutscenes with Japanese text overlays. A high-quality patch would on these scenes, plus translate key mission briefing screens.
Furthermore, the enemy variety is staggering. It isn't just a rotation of recolored monsters. The game features the iconic Rogues Gallery of the franchise, from Baltan to Zetton, rendered faithfully. The boss battles are multi-stage affairs that require you to deplete the enemy's "Break Gauge" before they can unleash devastating area-of-effect attacks. The game uses in-engine cutscenes with Japanese text
★★★★☆ (4.5/5 — for the translation patch idea ) from Baltan to Zetton
, the community generally considers the game playable in its original Japanese due to the battle menus already being in English. English Translation Status Current State The game uses in-engine cutscenes with Japanese text