Feature-flag name controlling optional cleanup of unused video assets
Knowing these details will allow for a much more accurate identification! fgoptionalunusedvideosbin
Often, during the "crunch" period of development, certain cinematics are cut from the final version of the game. Rather than risking a system crash by deleting deep-coded references to these videos, developers move them into an "unused" bin. This "digital attic" is a goldmine for who look for clues about deleted storylines or early prototypes. Technical Breakdown: How It Works during the "crunch" period of development