: Use the mouse to move the red dot (pointer) and click or press A to confirm. Camera Movement : Often mapped to WASD or arrow keys.

An Analysis of Interaction Mechanics and Usability: Keyboard and Mouse Implementation in VR Kanojo

Users should expect "janky" controls, as the game’s 3D interactions are fundamentally built for 6DOF (six degrees of freedom) motion tracking, which a 2D mouse cannot perfectly replicate General Control Layout

The translation of motion control mechanics to a keyboard and mouse setup in VR Kanojo involves a complex mapping of spatial coordinates to button presses.

I couldn’t find any specifically titled or focused on “VR Kanojo Keyboard and Mouse” — likely because: