: A fourth-wall-breaking adventure where the difficulty levels (Intern, Manager, CEO) change the nature of the questions. It mimics the aesthetic of games like The Stanley Parable and is designed to be intentionally frustrating.
: A fourth-wall-breaking adventure where the difficulty levels (Intern, Manager, CEO) change the nature of the questions. It mimics the aesthetic of games like The Stanley Parable and is designed to be intentionally frustrating.