The game uses the "6-Fastest" system . The numbers typically correspond to the gear you should be in.
Mastering DiRT Rally 2.0 requires more than just fast reflexes; it requires a deep understanding of the "language of speed." Whether you are looking for a DiRT Rally 2.0 pacenotes PDF to print as a reference or trying to decipher what Phil Mills is shouting in your ear, this guide breaks down every call, symbol, and strategy used in the game. The Core: The 1–6 Numbering System DiRT Rally 2.0 uses a modified version of the McRae "In-Gear" system , where corners are ranked from 1 to 6 based on their severity. 6 (Fastest): Very shallow corners that can usually be taken "flat out" without lifting off the throttle. 5 & 4: Medium-speed corners requiring a slight lift or a brief dab of the brakes to settle the car. 3 & 2: Tighter corners typically requiring a downshift and more aggressive braking. 1 (Slowest): Very sharp corners that often require first gear and heavy braking. Extreme & Special Corners When the numbers aren't enough, the co-driver uses specific terms for the tightest bends: Square: A 90-degree turn, like the corner of a city block. Hairpin: A 180-degree U-turn. Acute: An extremely sharp turn, tighter than a standard hairpin. Flat: A very slight curve that doesn't significantly change your line; keep your foot down. Modifiers and Transitions Modifiers describe how a corner's shape changes as you drive through it. Guide :: Pace notes: understanding your codriver
It sounds like you're looking for a feature idea related to having or creating a PDF of pace notes for Dirt Rally 2.0 . Since the game doesn’t natively export a PDF, here’s a practical feature concept you could develop or request:
Feature Name: “Pacenote PDF Exporter / Stage Reference Guide” dirt rally 2.0 pacenotes pdf
Feature Description: A tool (in-game or third-party) that generates a downloadable PDF containing the complete pacenotes for any stage in Dirt Rally 2.0 , organized by location, stage name, and direction (forward/reverse).
Key Functions of the Feature:
Stage Selection
Choose from all locations (e.g., New Zealand, Spain, Poland, Australia, etc.) Pick specific stage variants (e.g., El Rodeo, Varmland, etc.) Option for forward or reverse direction
Pacenote Rendering
Converts in-game pacenotes into readable text format Shows turn severity (1–6), direction (Left/Right), caution flags, cuts, and crests Includes distance markers (meters to next note) or corner-specific timing The game uses the "6-Fastest" system
PDF Layout Options
Compact view (single line per note) for quick reference Detailed view with corner diagrams or elevation changes Customizable – choose which note types to include (e.g., hide "crest" if desired)