RTGI (Ray Traced Global Illumination) shader, developed by Pascal Gilcher (known as "Marty McFly"), is a post-processing tool for

The performance impact of the ReShade Ray Tracing Shader RTGI 0.3.3 varies significantly depending on the game, system specifications, and chosen settings. For less powerful hardware, enabling ray tracing can result in a considerable frame rate drop. However, for systems equipped with capable GPUs that support ray tracing (such as NVIDIA RTX series or AMD Radeon RX 6000 series and later), the performance hit can be managed with the right settings.

Kira took screenshots and printed one, a glossy 4x6 of a rain-slick alley, and slipped it into a notebook. Sometimes, when the day's work had been too much, she opened the folder and let the light from that small, forged alley rest behind her eyes. The shader had not changed the game's code; it had changed how she looked at it.